CraftAssist Instruction Parsing: Semantic Parsing for a Voxel-World Assistant
Kavya Srinet, Yacine Jernite, Jonathan Gray, Arthur Szlam
Dialogue and Interactive Systems Long Paper
Session 9A: Jul 7
(17:00-18:00 GMT)
Session 10A: Jul 7
(20:00-21:00 GMT)
Abstract:
We propose a semantic parsing dataset focused on instruction-driven communication with an agent in the game Minecraft. The dataset consists of 7K human utterances and their corresponding parses. Given proper world state, the parses can be interpreted and executed in game. We report the performance of baseline models, and analyze their successes and failures.
You can open the
pre-recorded video
in a separate window.
NOTE: The SlidesLive video may display a random order of the authors.
The correct author list is shown at the top of this webpage.